Your agent works in the open project
The editor runs a Model Context Protocol server. An agent works with the open project through the same editor services that power the UI.
A direct, authenticated connection over local Streamable HTTP. Bring your own MCP-compatible agent.
Inspect, author, and check the result
MCP reaches beyond scene transforms. Agents can inspect project state, author scene and asset documents, and use viewport feedback to check their work.
- Scenes and prefabs
- Inspect actors and component schemas. Create scenes, edit prefabs, and apply coordinated changes.
- Assets and graphs
- Create and import assets. Author materials, animation graphs, and particle systems through structured tools.
- Project settings
- Work with project settings, plugins, gameplay tags, and asset import options.
- Viewport and console
- Position the camera, frame a subject, capture the rendered viewport, and inspect console output.
One server per open project
The MCP server belongs to the editor and the project you have open. Enable it there, then add its generated configuration to your preferred agent client.
Enable MCP in the editor
Open Editor Settings → MCP, check Enabled, and confirm the settings.
Copy the client configuration
Use Copy configuration in the MCP panel. It includes the local server URL and your project’s authentication token.
Add it to your agent
Paste the configuration into your client’s MCP settings. Keep the editor and the project open while the agent works.