AI & MCP

Your agent works in the open project

The editor runs a Model Context Protocol server. An agent works with the open project through the same editor services that power the UI.

Your choice of clientYour AI agent
MCP
Your open projectHikari Editor

A direct, authenticated connection over local Streamable HTTP. Bring your own MCP-compatible agent.

01 / Capabilities

Inspect, author, and check the result

MCP reaches beyond scene transforms. Agents can inspect project state, author scene and asset documents, and use viewport feedback to check their work.

Scenes and prefabs
Inspect actors and component schemas. Create scenes, edit prefabs, and apply coordinated changes.
Assets and graphs
Create and import assets. Author materials, animation graphs, and particle systems through structured tools.
Project settings
Work with project settings, plugins, gameplay tags, and asset import options.
Viewport and console
Position the camera, frame a subject, capture the rendered viewport, and inspect console output.
02 / Connect your agent

One server per open project

The MCP server belongs to the editor and the project you have open. Enable it there, then add its generated configuration to your preferred agent client.

  1. Enable MCP in the editor

    Open Editor Settings → MCP, check Enabled, and confirm the settings.

  2. Copy the client configuration

    Use Copy configuration in the MCP panel. It includes the local server URL and your project’s authentication token.

  3. Add it to your agent

    Paste the configuration into your client’s MCP settings. Keep the editor and the project open while the agent works.