01
Rendering
A GPU-driven renderer, from bindless geometry to display-aware HDR.
Main asset: Amazon Lumberyard Bistro by Amazon Lumberyard · via NVIDIA ORCA · CC BY 4.0
The renderer, the editor, the MCP interface, and the toolchain, described as they work today.
A GPU-driven renderer, from bindless geometry to display-aware HDR.
Main asset: Amazon Lumberyard Bistro by Amazon Lumberyard · via NVIDIA ORCA · CC BY 4.0
Scenes, animation, materials, and particles in one native editor.
Main asset: Amazon Lumberyard Bistro by Amazon Lumberyard · via NVIDIA ORCA · CC BY 4.0
Connect an agent to the running editor, its project, and its authoring tools.
Runtime, assets, shaders, scripting, physics, and the build that ties them together.
Hikari is in active development. These pages describe the current engine, not a release roadmap.