01
Rendering
A GPU-driven renderer, from bindless geometry to display-aware HDR.
Main asset: Amazon Lumberyard Bistro by Amazon Lumberyard · via NVIDIA ORCA · CC BY 4.0
From the first scene to the final frame. Explore the systems that make Hikari work, and the tools that put them within reach.
A GPU-driven renderer, from bindless geometry to display-aware HDR.
Main asset: Amazon Lumberyard Bistro by Amazon Lumberyard · via NVIDIA ORCA · CC BY 4.0
Scenes, animation, and materials in one native creative workspace.
Main asset: Amazon Lumberyard Bistro by Amazon Lumberyard · via NVIDIA ORCA · CC BY 4.0
Connect your agent to the actual editor, its project, and its authoring tools.
Six focused components. One conductor for editor and game builds.
Hikari is in active development. These pages describe the current engine, not a release roadmap.